
Metroidvanias are defined by exploration, upgrades, and backtracking, but few games showcase this genre better than Hollow Knight and Ori and the Will of the Wisps. Both offer deep, interconnected worlds—but their approaches diverge in key ways.
Hollow Knight is deliberately cryptic. It throws you into Hallownest with minimal direction, encouraging blind exploration and discovery. Its map system is intentionally vague—players must buy maps and manually update them. This creates a sense of mystery and reward that’s rare in modern games.
Combat in Hollow Knight is precise and punishing. Players must master enemy patterns, use limited resources wisely, and explore with caution. The game values patience and skill.
Ori, in contrast, is fluid and emotional. Movement is its signature—dashes, double jumps, and mid-air maneuvers feel almost musical. The world of Niwen is lush, vibrant, and full of narrative depth. Every platforming section flows like a dance.
While Hollow Knight thrives on difficulty and ambiguity, Ori thrives on momentum and story. It’s more guided, with clearer objectives and faster combat. Bosses are dramatic, but the challenge is more forgiving.
Both games emphasize environmental storytelling, stunning visuals, and memorable music. Yet they appeal to slightly different players—Hollow Knight for those who love challenge and mystery, Ori for those who seek beauty and fluid gameplay.
Together, they define the modern Metroidvania genre—showing how the same core mechanics can lead to two very different, equally brilliant experiences.
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